Immerse yourself in a 19th century mystery thriller in Victorian Mysteries: Woman in White. Play the part of a down-on-his-luck poor art tutor whose latest teaching job ends up dragging him into an inexplicable mystery. A chance encounter with the most
famous neuroscientist of the day leads to nothing short of uncontrollable challenges. Use your skills to search for clues, uncover the plot, and eventually expose the secrets of the Villa OTR. In Victorian Mysteries: Woman in White, you play the role of Christopher Hooker, aExternal Arts teacher who is unlucky enough to be teaching art to a group of upper classied scientists. Unluckily for him, the students had all been allocated to other colleges, and he was sent to collect some data from them. Unfortunately for him, Hooker ended up staying in the village for an entire week and venture into town on a mystery involving time travel. When he arrived, things took a turn for the worst as he found that the village Counters were time travel addicts, and he had to deal with the consequences. As crazy as the idea sounds, Hooker soon discovers that he is actually in search of the Villa OTR. Apparently, one of the students had hidden the OTR in the village, and the village Counters were actually time travel madbots who were morphic duplicates of their original selves. I think you’ve gotten the idea. Apparently the mad Scientists kept the actual location of the villa a secret from the students, and because Hooker was sorted out, the students ended up in the villa themselves! As it turns out, Hooker has the ability to reverse engineer certain parts of the villa, and this is where the hidden puzzles come in. With the help of some keen observation, he is able to arrive in the past and interfere with the work of the crazy scientists. Being a nice guy, he asks the students to assist him back in time and sort out the various puzzles that emerge. The actual gameplay involves a lot of exploration and hidden object game play. There are a lot of puzzles to solve regarding the investigation, and you’ll be introduced to items that are needed to solve some of the many puzzles. In addition, there are a series of minigames, or challenges, which feature various aspects of the investigation. The challenges are easy enough to be solved without the need of any minigames, but also present a challenge by making you examine some Of the objects that are needed to be explored. The hidden object scenes feature various hiding places and objects, some of which are crucial in providing the missing information to the protagonists. There is also a special type of hidden object game where you are to collect items and some clues, but the clues can also be devilish in nature, as it seems there are more than one type of clue for the particular case. As aforementioned, all the characters are talking heads, and the conversations will play a major role in the progression of the story. The characters will also have their own ‘mini-games’ or side shows, which are separate from the main story. The UEFA Champions League sequence will not be seen by the players, but some of the compromising bits from the Champions League do make some appearances here. Some of the licensed licensed films are also shown, such as the Real Football News, Car Mini, etc. The hidden object gameplay is, as was mentioned before, very challenging. Some of the objects are very well hidden, while in others are very plain. The one thing to appreciate about this game is its challenge. For the Realism do-or-die nature of the story, and for the willingness to accept potentially poor dialogue, this game is one hell of a game. The art has also been improved to a significant degree. The historic numerals are cropulated throughout the game (as a historical forester might do), and some of the characters are definitely more than their historical nicknames. I think it is a great cartoonish touch that the dialogue is written in first and third person style, and that the developers have managed to make the characters seem as if they are speaking to the player. deductive reasoning skills are brought out in the mix here, and the game makes full use of the various bits of technology. For example, there is a radar that shows the locations of objects in different planes and gives relevant information, and the various mini-dactivities are controlled through the radar. interactivity has, in my opinion, never been this fun to participate in. Not to mention, for the variouscreativity challenges, you end up being rewarded with digital money, in the form of Nintendo Points
(or Nintendos for short).