play station

play station

Play Station

Play Station

Play Station

First I would like to address the camera system. In a minigolf game, it’s important to be able to view the holes and plan your method of attack. Planet Minigolf effectively makes this a game of trial and error. The hole is marked only with a single flag, and the camera never seems to move intuitively when in free mode. When actually putting, player’s get to enjoy a host of camera glitches. Want to see onlookers get cut in half? Have no desire for meaningful camera angles when putting? It’s all here, and in spades. My favorite glitch occurs when the character freaks out, and is sent to penalties, but actually ends up putting the ball in the hole. สล็อตเว็บตรง
 
The power-up system isn’t anything to write home about either. Most power-ups are wildly unpredictable. Some cause the ball to rocket in the direction it is rolling (pro tip: it will end up outside the course), sprout wings (pro tip: it will end up outside the course), or move in the direction the controller is suggesting ( pro tip: it won’t go the way you want it to). The most unfortunate aspect of these power-ups is that players will be forced to use them to finish some of the more difficult courses. Their unpredictable nature is a very real problem when there is only a small margin of error to play with. Some courses are painfully hard, many forcing players to retry repeatedly until they finally obtain perfection. Play Station
 
If the ball bounces incorrectly, it is typically fatal, making the other competitor look like a god because he has the most murderous looking ball. When the ball bounces correctly it is typically devastating, leaving the other competitor’s ball essentially harmless. It’s these moments that are the worst, and fortunately they can be avoided with simple forethought. Play Station
 
Dustantsoft put a fairly impressive amount of time and effort into Planet Minigolf, as you would expect. Their Learn to Play mode offers a realistic feel of putting the ball on the empowerment meter and learning to aim the ball. Internally, the power-up system works with a Rankings table, so that the strongest players at any given time can seek Top Honors, and the weakest players can seek humiliating defeat.

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However, that’s where the problems are seen. The Ranking section isogram, which ranks players in pull-up fashion. In the best of circumstances, a weak player can find himself up at the bottom end of the chart, while the strongest players up the top. Personally, this system doesn’t feel realistic. When I play, I look at the table and try to determine which of the positions I’m in is the best shot for me, and I try to take the best shot whoever I happen to be playing with. Play Station
 
The other problem is the poor quality of the accessible tracks. As a fan of the sort of course only found in isolated Arcade style games and the like, I would have been thrilled with these tracks. Instead, we’re met with a bunch of tracks that are all very similar in feel and don’t lend themselves to a variety of playing styles. Considering the company’s limited track record, this was a shocker.
 
The big disappointment came in the form of the price of the track packs. Instead of being $9, these were being sold for $14, with a new track now available from the original $9 offering. This was more of a money saver, as buying the full course was originally going to cost me $30. I may regret these later. Play Station
 
Overall, Minigolf HD isn’t a bad game. In fact, it’s a very good title. It’s just unfortunate that it takes so long to play a decent level. At best, it’s an adequate effort with the small space available. At worst, it’s a complete waste of money. Hopefully, the sequel will have more of a diverse track list and better graphics.
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